As part of the UI team on Call of Duty: Modern Warfare, I designed and implemented UI elements for a variety of key screens across the game.
Adapting to the game's unique Mil-Spec visual style, I explored designs for reticles, fuel/health meters, and vehicle overlays. Some of my notable contributions to the game were the art and implementation of UI overlays for several killstreak rewards: the Tactical Nuke, the Gunship, and the Infantry Assault Vehicle. I also contributed to the implementation of screens across the game's front-end using Lua scripting, including weapon customization (Gunsmith) and killstreak select.